Dear Shareholders,
We completed the year 2021-22 with a terri ic growth trajectory for our gaming
products. The team is executing our mission to lead with excellence in cutting-edge mobile
gaming and entertainment. This great traction was the foundation of our 2025 vision,
setting clear, bold objectives that leverage all assets in the company.
We have a customer and consumer- irst approach, developing engaging products adapted to
local markets with a global premise. One of the key pillars of our strategy resides in our
current base of partnerships with over 100 mobile operators signed by our dedicated team,
which has been deploying services and activating millions of subscribers for over 22
years.
Over 20 new contracts were signed with mobile operators during the year 2021-22 with
our Challenges Arena product, and already in this
iscal year 2023 alone, an additional 20 new contracts were concluded with this product.
This is generating a great deal of interest from the new markets, as these latest
additions are equally excited to launch ONMO in the upcoming year. With this level of a
notice on the international scene, we set our 2025 objective to sign and deploy our gaming
platforms with over 200 mobile operators.
Our gaming product strengths, engagement and monetization make a strong winning
business case for operators of all ranges, from legacy 3G to 4GLTE and now 5G operators.
We are engaging all the company's resources to deliver on this promise. Our expertise in
managing tones & mobile entertainment services, as well as the relationships weRsve
built with the mobile operators for over 22 years, is bene icial and crucial in the
expansion of our ONMO gaming servers. We have a team of 600 employees globally; 350 are
solely dedicated to signing operators, deploying servers which presently includes an
infrastructure of about 2500 servers, and managing activation jointly with operators. We
plan to build an extensive global edge computing network exclusively focused on cloud
gaming and become the best gaming platform on edge by 2025.
Activating millions of subscribers is in our DNA. We currently have 75 million paying
subscribers across our services. With the addition of our new gaming suites, distributed
through both mobile operators and directly to consumers, we expect to have over 250
million subscribers in the next three years. A fantastic growth will be possible with
signi icant marketing investments but certainly generating much greater revenues and pro
itability.
As our last objective, we aim to enter the enterprise market, a step we feel we have
taken by offering our gaming platform as a service which has opened the gami ication
market. It is new for the company to serve the enterprise market, but we believe it is a
necessary step to enlarge our distribution trajectory using our core gaming platforms.
Many enterprises have approached us in the past year with gami ication requirements which
are a subset of what we currently deliver for mobile operators. We plan to add speci ic
SAAS-based expertise to our team while we build the necessary marketing, onboarding, and
reporting tools, to launch a strong gami ication offer in the next year.
Finally, I take this opportunity to thank all our shareholders for supporting us over
the years. And a very special thanks to our board members and the OnMobile team for your
strong dedication to the company, making us achieve success. 3